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Castlevania X Str Cheats Codes |
| Category:
Super Nintendo/C
Rating:
0.00 out of 5.00
Contributor:
n/a
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Control scheme The control scheme is most reminiscent of the original 8-bit versions of CV. This is taking into consideration the way that the whip and special weapons are initiated. Button Y- Attacks Button X- Special attack/Item Crash Button B- Jump Buttons A, L, and R- No use Up + Y- Special weapon Button B twice- Backwards leap This default control scheme can be customized to your own preferences at the options menu. Extra LivesYou are awarded extra lives every 20000 pts. Collecting 1-ups will also result in additional lives. If the player completes a level with his or her energy bar at maximum, an extra life (No Damage Bonus) will be awarded. How this relates to past CastlevaniasThis game is NOT a sequel to the SNES version of Super Castlevania IV. This game is loosely based on the PC Engine version of Dracula X. However, there are some changes in this version: The levels in the game were changed. The player can no longer assume the role of the little girl, Maria. Cut scenes and music scores were removed/altered to accommodate the cartridge format. The impressive voices of the monsters were also omitted. Background graphics were enhanced with added multilayered backgrounds and effects. The actual game itself: I would say this game, in terms of structure, is most reminiscent of the 8-bit versions of Castlevania. All of the levels are straight forward in terms of action. No impressive background effects with Mode 7 are here to break away from the basic structure. Play control has also been significantly simplified from CV4. The graphics are good, though at times they are well below Konami standards. In fact, at times this game reminds me of Bloodlines for the Genesis. CV4, despite being released in the U.S. nearly four years ago, has significantly better character graphics that are larger and more detailed. The music is well done, with many rescored music tracks taken from previous Castlevanias. The sound effects are effective though not nearly as dramatic as I hoped from a 16 megabit CV game (especially when considering the 8 meg CV4s outstanding effects). While sounding negative, this version of CV is definitely worth a look; if not for nostalgias sake. The CV gameplay IS there and the challenging levels should make this worth at least a rental if not a purchase for a die-hard CV fan such as myself. And yes, there are some interesting twists that make it stand apart from the other U.S. CV games: There are different endings depending on what path is taken and who is rescued. Although not significantly different from one another, three endings do exist. The goal is more than defeating Dracula. Both Annet and Maria must be saved to truly win the game. They are both hidden in two levels of the game. However, these areas are not immediately apparent and a key must be found. By sacrificing several heart points, Richter can perform an "item crash" with the special weapon that is currently being utilized. This powerful attack can effect more than one enemy and can be helpful in tight situations. There are alternative stages. The player can perform a backwards leap that can get Richter out of dangerous situations very quickly. There is no time limit in the game. The whip is always at its maximum strength and doesnt have to be lengthened like in past CV games. For some, this could be seen as a shortcoming. When a new special weapon is acquired, the old one stays on the screen for a short time to be reclaimed if the player chooses so. This is especially nice if the player accidentally receives a new special weapon that he/she didnt want in the first place. Items (all can be found in the glowing candles) Heart- Gives heart points. A small heart gives one heart point while a large heart gives five. Each special weapon uses heart points when used. Some consume more than others. Money bag- Increases the score by 100, 400, or 700 pts. Helpful when youre on the verge of earning an extra life. Food- Restores some of your life. Check for hidden food by whipping steps or walls. If youre already at full health, you will be rewarded 1000 pts. Potion- Makes Richter appear partially invisible. While in this state, Richter is immune to all attacks. When weaker enemies come into contact with him, they will be instantly killed off. Pendent- Destroys all on-screen enemies. 1up- Gives the player an extra life. Is usually well hidden in walls. Weapons Axe (1 heart point)- The axe is very powerful and effective when attacking enemies above. This special weapon cannot not be quickly thrown in succession. It also can be difficult to aim and requires good timing. The axe is somewhat useless against enemies that are at very close range. Boomerang (1 heart point)- The best overall weapon. It is powerful and can be thrown quickly in succession. When three are thrown one after another, this weapon can be particularly devastating to bosses and hard to kill enemies. Once they are thrown, they return back thus attacking the enemy a second time. When used to attack enemies and bosses that are at the edge of either side of the screen, the boomerang can inflict massive damage as it remains idle in the air before it changes direction. Its only shortcoming is that long range enemies cannot be reached. Keep an eye on the heart points with these. Dagger (1 heart point)- In other Castlevania games, I considered it a great misfortune when I received this weapon. While still the weakest weapon in the game, it has been improved as each attack actually launches three daggers simultaneously as opposed to one. This is definitely the fastest of all the special weapons and can be thrown effectively at enemies at any range. Holy water (3 heart points)- An often underestimated weapon. While having a short range and is somewhat useless against targets located above, this weapon can be deadly to slow moving enemies who remain on the platforms (such as the axeman). Enemies are slowed down somewhat and are rapidly attacked. Not very good against many of the bosses. Watch (5 heart points)- The most useless weapon in my view. Temporarily freezes some enemies. Not only does it consume five heart points when used, it is ineffective against all bosses. Frozen enemies will still inflict damage when come into contact with. Only good when you get it by mistake and have nothing else to count on. Item Crash/Special Attack- The Item Crash is powerful attack that can inflict damage on most of the enemies on screen. The potency of the attack and the amount of heart points that must be sacrificed depends of the special weapon that is currently being possessed. Richter is also invincible during this attack. Heres a rundown of the Item Crash attacks for each special weapon: Boomerang- Ei2000ght boomerangs are scattered across the screen inflicting damage on all enemies that come into contact. Costs 15 heart points. Axe- Eight axes form a circle that rotates and widens off the screen. Very powerful. Costs 10 heart points. Holy Water- Forms a powerful shower attack that will damage all enemies on screen. Costs 20 heart points. Watch- For a limited time a shield of eight spheres surrounds Richter. Enemies that come into contact are damaged. The spheres also shield out enemy projectiles. Costs 15 heart points. Dagger- A flurry of daggers are thrown successively by Richter. Devastates all enemies in the same horizontal position. Costs 10 heart points. No special weapon- This Item Crash/special attack will turn the standard whip into a very long flame whip. Automatically toasts all enemies in front of Richter once. Costs 15 heart points. Key- Try it and see what happens! Special ItemKey- Used to open locked doors. This item is essential to free Maria and Annet. Can also be used to attack enemies. However, given its short range its not very practical as a weapon. The StagesStage 1: Burning TownThis level is pretty straight forward enough. Here youll meet the usual skeletons and bats but nothing necessarily threatening. Beware of the steps that flip over when you leap onto them. The giant beast that pursues Richter cannot be defeated with weapons. Keep ahead of it and at the end of this section it will automatically destroy itself. There is some food hidden in the stairs right before you encounter the first boss. Boss: Keruberosu The best weapon against this boss is the axe. The stage 1 boss attacks with flames that travel along the ground. Keruberosu also attacks by leaping quickly and pouncing on Richter. Be careful when it fires a flame (youll hear it even when not on the screen) as the boss will soon afterwards pounce. Leap over the flame while attacking with the axe. Keep launching the axes even when Keruberosu is not on the screen and whip it when is moves on in. You will likely take some hits, but you should have no problem outlasting it. Stage 2: Gate and Entrance to Evil Castle The first part of this stage can be tricky. Be careful of two areas on the walkway to the castle (both shaped like a horizontally reversed number seven) as both will collapse when Richter sets foot. Leap off immediately. The next part is a bridge suspended by pillars. As soon as you leap on, the bridge will start to crumble. Make haste as fast as you possibly can. You may even have to leap to keep ahead of the destruction. While sounding simple enough, the fishmen leap from below to hinder your progress. If you take a single hit, you will be unable to recover and will be knocked below to your death. When two fishmen appear, try to kill them both |
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